Development Server
Offline 146.70.197.235:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Development Server?
Development Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 10 days 3 hours ago.
Population
How busy is Development Server?
The last time Development Server was seen was 3 days 3 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1.
How does Development Server rank against other Rust servers?
The top 43% of ranked servers includes Development Server, at #9,625 for player hours over the last seven days.
Rules and settings
Which map does Development Server run?
Development Server runs a procedural map, which the game generates.
What are the rules and settings on Development Server?
No gather rate appears in the name Development Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Development Server online, and how reliable is it?
Offline at the moment: Development Server was last seen 3 days 3 hours ago. 12 of 168 hours up over the last 7 full days, which is 7%. Rust Heatmap has had it on record since 19 October 2026.
Where is Development Server located?
Nothing about a region comes from Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 146.70.197.235:28015.
Tags
Which Rust Heatmap lists and filters include Development Server?
The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Development Server?
To join by console, open it with F1 in Rust and enter client.connect 146.70.197.235:28015. Or press Launch Rust on this page, which connects you through Steam.