BuildCreative Local
Offline 146.70.194.43:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 21:39 UTC28d ago | 1° | – | running | 1 |
| Wed 30 Sep, 14:44 UTC28d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on BuildCreative Local?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on BuildCreative Local?
BuildCreative Local has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 7 hours ago.
Player counts
How busy is BuildCreative Local?
The last time BuildCreative Local was seen was 28 days 4 hours ago, and it is offline now.
How does BuildCreative Local rank against other Rust servers?
Ranked #16,709 on seven-day player hours, BuildCreative Local is in the top 70% of all ranked servers.
Settings and rules
Which map does BuildCreative Local run?
The game generates the procedural map on BuildCreative Local.
What are the rules and settings on BuildCreative Local?
No gather rate appears in the name BuildCreative Local. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does BuildCreative Local run?
The build on BuildCreative Local is Rust network protocol 2633 and build 165217, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is BuildCreative Local online, and how reliable is it?
Offline at the moment: BuildCreative Local was last seen 28 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 30 September 2026.
Where is BuildCreative Local located?
Nothing about a region comes from BuildCreative Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 146.70.194.43:28015 is its address.
Tags
Which Rust Heatmap lists and filters include BuildCreative Local?
These Rust Heatmap lists include BuildCreative Local: Rust build servers, Rust servers tagged creative and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on BuildCreative Local mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags BuildCreative Local publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join BuildCreative Local?
Enter client.connect 146.70.194.43:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.