RustRearm plugin QA
Offline 146.70.194.116:28215 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:48 UTC5d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustRearm plugin QA?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on RustRearm plugin QA?
Its rhythm cannot yet be told: too few of RustRearm plugin QA's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 5 days 12 hours ago.
Population
How busy is RustRearm plugin QA?
Last seen 5 days 11 hours ago, RustRearm plugin QA is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.
How does RustRearm plugin QA rank against other Rust servers?
The top 61% of ranked servers includes RustRearm plugin QA, at #13,509 for player hours over the last seven days.
Rules and settings
Which map does RustRearm plugin QA run?
A procedural map, generated by the game, runs on RustRearm plugin QA.
What are the rules and settings on RustRearm plugin QA?
A gather rate is not given in the name RustRearm plugin QA. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RustRearm plugin QA run?
The build on RustRearm plugin QA is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustRearm plugin QA online, and how reliable is it?
Offline at the moment: RustRearm plugin QA was last seen 5 days 11 hours ago. 0 of 120 hours up over the last 5 full days, which is 0%. The first record of it on Rust Heatmap is 24 October 2026.
Where is RustRearm plugin QA located?
No region is published by RustRearm plugin QA. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 146.70.194.116:28215.
Tags
Which Rust Heatmap lists and filters include RustRearm plugin QA?
The Rust Heatmap lists that RustRearm plugin QA fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RustRearm plugin QA mean?
The game's server browser reads the tags RustRearm plugin QA publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustRearm plugin QA?
To join by console, open it with F1 in Rust and enter client.connect 146.70.194.116:28215. Or press Launch Rust on this page, which connects you through Steam.