Local Preview
Offline 146.70.168.205:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Preview?
Local Preview has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 45 days 2 hours ago.
Player counts
How busy is Local Preview?
The last time Local Preview was seen was 44 days 22 hours ago, and it is offline now.
How does Local Preview rank against other Rust servers?
Player hours over seven days put Local Preview at #15,126, in the top – of ranked servers.
Rules and settings
What are the rules and settings on Local Preview?
A gather rate is not given in the name Local Preview. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Local Preview run?
Rust network protocol 2633 and build 163794 on Windows is what Local Preview runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Preview online, and how reliable is it?
Last seen 44 days 22 hours ago, Local Preview is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Local Preview located?
Nothing about a region comes from Local Preview. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 146.70.168.205:28015.
Tags
Which Rust Heatmap lists and filters include Local Preview?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Preview fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Preview mean?
The game's server browser reads the tags Local Preview publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Local Preview?
Enter client.connect 146.70.168.205:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.