oxide-test
Offline 146.59.45.106:28315 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:33 UTC2d ago | 0° | – | running | 0 |
| Sun 25 Oct, 19:20 UTC4d ago | 0° | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on oxide-test?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on oxide-test?
oxide-test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 6 hours ago.
Population
How busy is oxide-test?
oxide-test went quiet 2 days 6 hours ago and is offline right now. A seven-day average of 0 players.
How does oxide-test rank against other Rust servers?
The top 69% of ranked servers includes oxide-test, at #15,262 for player hours over the last seven days.
Map and rules
Which map does oxide-test run?
The game generates the procedural map on oxide-test.
What are the rules and settings on oxide-test?
No gather rate appears in the name oxide-test. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does oxide-test run?
Rust network protocol 2635 and build 168909 is the build oxide-test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is oxide-test online, and how reliable is it?
Offline at the moment: oxide-test was last seen 2 days 6 hours ago. It was up 2 of 120 hours across the last 5 full days, or 2% of the time. Rust Heatmap has had it on record since 24 October 2026.
Where is oxide-test located?
No region is published by oxide-test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 146.59.45.106:28315.
Lists and filters
Which Rust Heatmap lists and filters include oxide-test?
The Rust Heatmap lists that oxide-test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on oxide-test mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags oxide-test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join oxide-test?
Enter client.connect 146.59.45.106:28315 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.