claude-test
Offline 146.59.45.106:28215 checked 6h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:09 UTC10h ago | – | – | running | 0 |
| Sat 24 Oct, 13:14 UTC4d ago | 1° | halved by day 1 | 4.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on claude-test?
Its recent wipes drew an average peak of 1 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on claude-test?
Its rhythm cannot yet be told: too few of claude-test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 10 hours ago.
Population
How busy is claude-test?
The last time claude-test was seen was 6 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 12. Its busiest point in the last 48 hours was 01:00 UTC, averaging 3 players.
How does claude-test rank against other Rust servers?
The top 38% of ranked servers includes claude-test, at #8,373 for player hours over the last seven days.
Settings and rules
Which map does claude-test run?
claude-test runs a procedural map, which the game generates.
What are the rules and settings on claude-test?
The name claude-test does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does claude-test run?
Rust network protocol 2635 and build 168909 on Windows is what claude-test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is claude-test online, and how reliable is it?
Offline at the moment: claude-test was last seen 6 hours ago. 39 of 168 hours up over the last 7 full days, which is 23%. It first appears in Rust Heatmap records on 2 October 2026.
Where is claude-test located?
No region is published by claude-test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 146.59.45.106:28215.
Lists and filters
Which Rust Heatmap lists and filters include claude-test?
These Rust Heatmap lists include claude-test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
What do the server tags on claude-test mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags claude-test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join claude-test?
Press F1 in Rust to open the console, then enter client.connect 146.59.45.106:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.