4Netplayers Rust Server
Offline 146.0.45.91:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC25d ago | 4° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4Netplayers Rust Server?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 20 hours in.
What is the wipe schedule on 4Netplayers Rust Server?
4Netplayers Rust Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 25 days 5 hours ago the server made the world it is on now.
Player counts
How busy is 4Netplayers Rust Server?
Last seen 46 hours ago, 4Netplayers Rust Server is offline at the moment. A seven-day average of 0 players.
How does 4Netplayers Rust Server rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,400, in the top 69% of ranked servers.
Map and rules
Which map does 4Netplayers Rust Server run?
A procedural map of size 2,500 with seed 1234567890, generated by the game, runs on 4Netplayers Rust Server. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on 4Netplayers Rust Server?
A gather rate is not given in the name 4Netplayers Rust Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Server online, and how reliable is it?
Last seen 46 hours ago, 4Netplayers Rust Server is offline right now. About 41 hours ago is when it last restarted, by its own uptime figure. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. The first record of it on Rust Heatmap is 2 October 2026.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 146.0.45.91:28015.
Does 4Netplayers Rust Server run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 56,687 entities, buildings and deployables included. Memory use reached 1,883 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
The Rust Heatmap lists that 4Netplayers Rust Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join 4Netplayers Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 146.0.45.91:28015. Or press Launch Rust on this page, which connects you through Steam.