LinuxGSM
Offline 145.239.90.62:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LinuxGSM?
Its rhythm cannot yet be told: too few of LinuxGSM's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 49 days 9 hours ago.
Player counts
How busy is LinuxGSM?
LinuxGSM went quiet 42 days 15 hours ago and is offline right now.
How does LinuxGSM rank against other Rust servers?
Player hours over seven days put LinuxGSM at #15,468, in the top – of ranked servers.
Map and rules
Which map does LinuxGSM run?
A procedural map, generated by the game, runs on LinuxGSM.
What are the rules and settings on LinuxGSM?
The name LinuxGSM does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does LinuxGSM run?
The build on LinuxGSM is Rust network protocol 2633 and build 163407, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is LinuxGSM online, and how reliable is it?
Last seen 42 days 15 hours ago, LinuxGSM is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is LinuxGSM located?
A region is not published for LinuxGSM. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 145.239.90.62:28015.
Tags
Which Rust Heatmap lists and filters include LinuxGSM?
The Rust Heatmap lists that LinuxGSM fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on LinuxGSM mean?
The game's server browser reads the tags LinuxGSM publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163407 (Build): Build 163407; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join LinuxGSM?
Enter client.connect 145.239.90.62:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.