Local Test
Offline 145.224.108.94:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:29 UTC3d ago | 0° | – | running | 1 |
| Sun 25 Oct, 19:40 UTC3d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Test?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local Test?
Its rhythm cannot yet be told: too few of Local Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 3 days ago.
Player counts
How busy is Local Test?
Last seen 2 days 15 hours ago, Local Test is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does Local Test rank against other Rust servers?
Player hours over seven days put Local Test at #12,441, in the top 56% of ranked servers.
Rules and settings
What are the rules and settings on Local Test?
No gather rate appears in the name Local Test. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Local Test run?
The build on Local Test is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Test online, and how reliable is it?
Local Test is down just now; the last sighting was 2 days 15 hours ago. 11 of 72 hours up over the last 3 full days, which is 15%. It first appears in Rust Heatmap records on 25 October 2026.
Where is Local Test located?
No region is published by Local Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 145.224.108.94:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local Test?
These Rust Heatmap lists include Local Test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Local Test mean?
These are the tags Local Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local Test?
Enter client.connect 145.224.108.94:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.