VIP Stacks Test (local)
Offline 144.6.242.42:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:19 UTC4d ago | – | – | running | 0 |
| Sat 24 Oct, 10:48 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 14:12 UTC7d ago | 1° | – | 1.9 days | 1 |
| Sat 17 Oct, 11:00 UTC12d ago | 1° | held half | 5.1 days | 0 |
| Sun 11 Oct, 07:18 UTC18d ago | 60° | – | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on VIP Stacks Test (local)?
VIP Stacks Test (local) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 19 hours ago.
Population
How busy is VIP Stacks Test (local)?
The last time VIP Stacks Test (local) was seen was 3 days 18 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1.
How does VIP Stacks Test (local) rank against other Rust servers?
Player hours over seven days put VIP Stacks Test (local) at #7,022, in the top 32% of ranked servers.
Settings and rules
Which map does VIP Stacks Test (local) run?
A procedural map, generated by the game, runs on VIP Stacks Test (local).
What are the rules and settings on VIP Stacks Test (local)?
A gather rate is not given in the name VIP Stacks Test (local). The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does VIP Stacks Test (local) run?
Rust network protocol 2635 and build 168909 is the build VIP Stacks Test (local) runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is VIP Stacks Test (local) online, and how reliable is it?
Offline at the moment: VIP Stacks Test (local) was last seen 3 days 18 hours ago. 19 of 168 hours up over the last 7 full days, which is 11%. It first appears in Rust Heatmap records on 10 October 2026.
Where is VIP Stacks Test (local) located?
No region is published by VIP Stacks Test (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. 144.6.242.42:28015 is its address.
Tags
Which Rust Heatmap lists and filters include VIP Stacks Test (local)?
The Rust Heatmap lists that VIP Stacks Test (local) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on VIP Stacks Test (local) mean?
gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags VIP Stacks Test (local) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join VIP Stacks Test (local)?
Enter client.connect 144.6.242.42:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.