Rust HeatmapInfrared · players
IR live Players32,508 Servers11,637 Warm2,805 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

Clam Observatory

Online 144.48.106.188:28015 checked 7m ago

moddedoxide
Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 05:00flare: a wipe in that hourThu 03:00
0
7-day average
peak –
#15,349
rank
top 69%
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 7m ago

Li2Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Li3Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
35 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
3 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Clam Observatory?

Its rhythm cannot yet be told: too few of Clam Observatory's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 55 days 1 hours ago.

Player counts

How busy is Clam Observatory?

Clam Observatory currently has 0 of its 30 slots filled. The average across the last seven days is 0 players.

How does Clam Observatory rank against other Rust servers?

Ranked #15,349 on seven-day player hours, Clam Observatory is in the top 69% of all ranked servers.

Map and rules

Which map does Clam Observatory run?

A procedural map of size 3,500 with seed 1871388706, generated by the game, runs on Clam Observatory. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Clam Observatory?

No gather rate appears in the name Clam Observatory. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Clam Observatory run?

Rust network protocol 2633 and build 162929 on Windows is what Clam Observatory runs. To join, your game must match the protocol; Steam handles the update.

Is Clam Observatory online, and how reliable is it?

Right now Clam Observatory shows as online. Its reported uptime dates the last restart to about 3 days 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Clam Observatory located?

A region is not published for Clam Observatory. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 144.48.106.188:28015 is its address.

Does Clam Observatory run smoothly?

Average server fps over the last 48 hours was 95; it never dropped below 45. The world held as many as 63,567 entities, buildings and deployables included. Memory use reached 2,985 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Clam Observatory?

Modded Rust servers, by live population are the Rust Heatmap lists that Clam Observatory fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Clam Observatory mean?

gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs162929 (Build): This build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Clam Observatory publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Clam Observatory?

To join by console, open it with F1 in Rust and enter client.connect 144.48.106.188:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp30
Max players This server has 30 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, run the same version: game protocol 2633.
cs162929
Build This build is 162929.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.