Rust HeatmapInfrared · players
IR live Players40,419 Servers11,701 Warm3,002 Fresh wipes · 3h95 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

Waiting for RCON to come up...

Offline 144.31.232.228:28015 checked 34d ago

moddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,066
rank
top 71%
34d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 34d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
27 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
31 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 92 on average
18 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
2 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Waiting for RCON to come up...?

The record of Waiting for RCON to come up...'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 34 days 5 hours ago.

Player counts

How busy is Waiting for RCON to come up...?

Last seen 34 days 3 hours ago, Waiting for RCON to come up... is offline at the moment.

How does Waiting for RCON to come up... rank against other Rust servers?

The top 71% of ranked servers includes Waiting for RCON to come up..., at #16,066 for player hours over the last seven days.

Map and rules

Which map does Waiting for RCON to come up... run?

The game generates the procedural map on Waiting for RCON to come up....

What are the rules and settings on Waiting for RCON to come up...?

No gather rate appears in the name Waiting for RCON to come up.... Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Waiting for RCON to come up... run?

The build on Waiting for RCON to come up... is Rust network protocol 2633 and build 165217, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Waiting for RCON to come up... online, and how reliable is it?

Offline at the moment: Waiting for RCON to come up... was last seen 34 days 3 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 24 September 2026.

Where is Waiting for RCON to come up... located?

A region is not published for Waiting for RCON to come up.... What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 144.31.232.228:28015.

Tags

Which Rust Heatmap lists and filters include Waiting for RCON to come up...?

These Rust Heatmap lists include Waiting for RCON to come up...: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on Waiting for RCON to come up... mean?

gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Waiting for RCON to come up... publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Waiting for RCON to come up...?

To join by console, open it with F1 in Rust and enter client.connect 144.31.232.228:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players The slot count is 40.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol Your game must match protocol 2633 to get in.
cs165217
Build Build 165217.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.