RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC27d ago | 1° | – | running | 0 |
| Mon 28 Sep, 12:27 UTC30d ago | 1° | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RUST Oklahoma - Modded?
The average peak across its recent wipes is 1 players. 17 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on RUST Oklahoma - Modded?
A single monthly wipe, the force wipe, is all RUST Oklahoma - Modded runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 2 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is RUST Oklahoma - Modded?
RUST Oklahoma - Modded currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.
How does RUST Oklahoma - Modded rank against other Rust servers?
Seven-day player hours place RUST Oklahoma - Modded at #15,338, in the top 69% of ranked servers; within North America it is #1,508.
Settings and rules
Which map does RUST Oklahoma - Modded run?
A procedural map of size 4,000 with seed 1488, generated by the game, runs on RUST Oklahoma - Modded. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on RUST Oklahoma - Modded?
A gather rate is not given in the name RUST Oklahoma - Modded. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RUST Oklahoma - Modded run?
The build on RUST Oklahoma - Modded is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is RUST Oklahoma - Modded online, and how reliable is it?
Online now: RUST Oklahoma - Modded. Its reported uptime dates the last restart to about 22 hours ago. 162 of 168 hours up over the last 7 full days, which is 96%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RUST Oklahoma - Modded located?
In North America, RUST Oklahoma - Modded lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 143.109.149.125:28015.
Does RUST Oklahoma - Modded run smoothly?
The last 48 hours brought an average of 154 server fps and a floor of 100. Buildings, deployables and the rest of the world came to as much as 93,987 entities. At its peak it held 2,972 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include RUST Oklahoma - Modded?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that RUST Oklahoma - Modded fits. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on RUST Oklahoma - Modded mean?
The game's server browser reads the tags RUST Oklahoma - Modded publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RUST Oklahoma - Modded?
To join by console, open it with F1 in Rust and enter client.connect 143.109.149.125:28015. Or press Launch Rust on this page, which connects you through Steam.
