TestServer
Offline 142.93.124.180:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TestServer?
Its rhythm cannot yet be told: too few of TestServer's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 73 days 7 hours ago the server made the world it is on now.
Population
How busy is TestServer?
TestServer went quiet 44 days 18 hours ago and is offline right now.
How does TestServer rank against other Rust servers?
The top – of ranked servers includes TestServer, at #15,021 for player hours over the last seven days.
Map and rules
What are the rules and settings on TestServer?
No gather rate appears in the name TestServer. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does TestServer run?
The build on TestServer is Rust network protocol 2632 and build 160556, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TestServer online, and how reliable is it?
TestServer is down just now; the last sighting was 44 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is TestServer located?
No region is published by TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 142.93.124.180:28015 is its address.
Tags
Which Rust Heatmap lists and filters include TestServer?
The Rust Heatmap lists that TestServer fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2632 (Protocol): Your game must match protocol 2632 to get in; cs160556 (Build): This build is 160556; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TestServer?
Enter client.connect 142.93.124.180:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.