Rust HeatmapInfrared · players
IR live Players32,367 Servers11,640 Warm2,784 Fresh wipes · 3h73 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

HordeMind Dev

Offline 142.183.237.42:28015 checked 8h ago

moddedoxide
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourWed 19:00
0
7-day average
peak –
#15,349
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 8h ago

Li2Players

AveragePeak
0123413:0019:0001:0006:0012:0019:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
33 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
53 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
3 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on HordeMind Dev?

The record of HordeMind Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days 21 hours ago.

Player counts

How busy is HordeMind Dev?

The last time HordeMind Dev was seen was 8 hours ago, and it is offline now. Averaged over the past week: 0 players.

How does HordeMind Dev rank against other Rust servers?

Ranked #15,349 on seven-day player hours, HordeMind Dev is in the top 69% of all ranked servers.

Rules and settings

Which map does HordeMind Dev run?

A procedural map, generated by the game, runs on HordeMind Dev.

What are the rules and settings on HordeMind Dev?

No gather rate appears in the name HordeMind Dev. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does HordeMind Dev run?

Rust network protocol 2635 and build 168909 is the build HordeMind Dev runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is HordeMind Dev online, and how reliable is it?

Offline at the moment: HordeMind Dev was last seen 8 hours ago. 19 of 24 hours up in the last 1 full day, which is 79%. The first record of it on Rust Heatmap is 27 October 2026.

Where is HordeMind Dev located?

No region is published by HordeMind Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 142.183.237.42:28015.

Lists and filters

Which Rust Heatmap lists and filters include HordeMind Dev?

Modded Rust servers, by live population are the Rust Heatmap lists that HordeMind Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on HordeMind Dev mean?

The game's server browser reads the tags HordeMind Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): Slot count: 8; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join HordeMind Dev?

Enter client.connect 142.183.237.42:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp8
Max players Slot count: 8.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.