Rust HeatmapInfrared · players
IR live Players94,909 Servers11,835 Warm3,850 Fresh wipes · 3h528 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

HordeMind Dev

Offline 142.183.237.14:28015 checked 2d ago

moddedoxide
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,269
rank
top 68%
6d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 2d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
78 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
42 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
135 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on HordeMind Dev?

HordeMind Dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 14 hours ago the server made the world it is on now.

Population

How busy is HordeMind Dev?

Last seen 2 days 7 hours ago, HordeMind Dev is offline at the moment. Averaged over the past week: 0 players.

How does HordeMind Dev rank against other Rust servers?

Ranked #15,269 on seven-day player hours, HordeMind Dev is in the top 68% of all ranked servers.

Settings and rules

Which map does HordeMind Dev run?

The game generates the procedural map on HordeMind Dev.

What are the rules and settings on HordeMind Dev?

No gather rate appears in the name HordeMind Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does HordeMind Dev run?

Rust network protocol 2635 and build 168909 is the build HordeMind Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is HordeMind Dev online, and how reliable is it?

Last seen 2 days 7 hours ago, HordeMind Dev is offline right now. 86 of 120 hours up over the last 5 full days, which is 72%. It first appears in Rust Heatmap records on 23 October 2026.

Where is HordeMind Dev located?

A region is not published for HordeMind Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 142.183.237.14:28015.

Tags

Which Rust Heatmap lists and filters include HordeMind Dev?

The Rust Heatmap lists that HordeMind Dev fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.

What do the server tags on HordeMind Dev mean?

The game's server browser reads the tags HordeMind Dev publishes: gmrust (Game mode): Rust survival, standard rules; mp8 (Max players): Slot count: 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join HordeMind Dev?

Press F1 in Rust to open the console, then enter client.connect 142.183.237.14:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp8
Max players Slot count: 8.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.