CorrosiveMods Local Development
Offline 142.117.33.159:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on CorrosiveMods Local Development?
CorrosiveMods Local Development has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 10 days 19 hours ago.
Player counts
How busy is CorrosiveMods Local Development?
The last time CorrosiveMods Local Development was seen was 10 days 18 hours ago, and it is offline now.
How does CorrosiveMods Local Development rank against other Rust servers?
Ranked #15,248 on seven-day player hours, CorrosiveMods Local Development is in the top 69% of all ranked servers.
Rules and settings
Which map does CorrosiveMods Local Development run?
A procedural map, generated by the game, runs on CorrosiveMods Local Development.
What are the rules and settings on CorrosiveMods Local Development?
No gather rate appears in the name CorrosiveMods Local Development. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does CorrosiveMods Local Development run?
Rust network protocol 2634 and build 167781 is the build CorrosiveMods Local Development runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is CorrosiveMods Local Development online, and how reliable is it?
Last seen 10 days 18 hours ago, CorrosiveMods Local Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is CorrosiveMods Local Development located?
A region is not published for CorrosiveMods Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 142.117.33.159:28015.
Lists and filters
Which Rust Heatmap lists and filters include CorrosiveMods Local Development?
These Rust Heatmap lists include CorrosiveMods Local Development: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on CorrosiveMods Local Development mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags CorrosiveMods Local Development publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join CorrosiveMods Local Development?
To join by console, open it with F1 in Rust and enter client.connect 142.117.33.159:28015. Or press Launch Rust on this page, which connects you through Steam.