Core Community | Island Build & Symmetry
Offline 141.101.175.152:28025 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Core Community | Island Build & Symmetry?
Core Community | Island Build & Symmetry has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 8 hours ago the server made the world it is on now.
Population
How busy is Core Community | Island Build & Symmetry?
The last time Core Community | Island Build & Symmetry was seen was 11 days 2 hours ago, and it is offline now.
How does Core Community | Island Build & Symmetry rank against other Rust servers?
Player hours over seven days put Core Community | Island Build & Symmetry at #15,327, in the top 70% of ranked servers.
Rules and settings
What are the rules and settings on Core Community | Island Build & Symmetry?
The name Core Community | Island Build & Symmetry does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Core Community | Island Build & Symmetry run?
The build on Core Community | Island Build & Symmetry is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Core Community | Island Build & Symmetry online, and how reliable is it?
Last seen 11 days 2 hours ago, Core Community | Island Build & Symmetry is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 October 2026.
Where is Core Community | Island Build & Symmetry located?
No region is published by Core Community | Island Build & Symmetry. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 141.101.175.152:28025.
Tags
Which Rust Heatmap lists and filters include Core Community | Island Build & Symmetry?
The Rust Heatmap lists that Core Community | Island Build & Symmetry fits are: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Core Community | Island Build & Symmetry mean?
These are the tags Core Community | Island Build & Symmetry publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Core Community | Island Build & Symmetry?
To join by console, open it with F1 in Rust and enter client.connect 141.101.175.152:28025. Or press Launch Rust on this page, which connects you through Steam.