Core Community | Raid Simulator
Offline 141.101.175.112:28035 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Core Community | Raid Simulator?
The record of Core Community | Raid Simulator's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 8 hours ago the server made the world it is on now.
Population
How busy is Core Community | Raid Simulator?
Core Community | Raid Simulator went quiet 9 days 13 hours ago and is offline right now.
How does Core Community | Raid Simulator rank against other Rust servers?
Ranked #15,308 on seven-day player hours, Core Community | Raid Simulator is in the top 70% of all ranked servers.
Map and rules
Which map does Core Community | Raid Simulator run?
The game generates the procedural map on Core Community | Raid Simulator.
What are the rules and settings on Core Community | Raid Simulator?
The name Core Community | Raid Simulator does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Core Community | Raid Simulator run?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Raid Simulator runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Core Community | Raid Simulator online, and how reliable is it?
Last seen 9 days 13 hours ago, Core Community | Raid Simulator is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 18 October 2026.
Where is Core Community | Raid Simulator located?
Nothing about a region comes from Core Community | Raid Simulator. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 141.101.175.112:28035.
Tags
Which Rust Heatmap lists and filters include Core Community | Raid Simulator?
Modded Rust servers, by live population are the Rust Heatmap lists that Core Community | Raid Simulator fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Core Community | Raid Simulator mean?
The game's server browser reads the tags Core Community | Raid Simulator publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Core Community | Raid Simulator?
To join by console, open it with F1 in Rust and enter client.connect 141.101.175.112:28035. Or press Launch Rust on this page, which connects you through Steam.