Rust HeatmapInfrared · players
IR live Players39,476 Servers11,594 Warm2,843 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Map D

Offline 140.228.68.101:28015 checked 5h ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 23:00flare: a wipe in that hourFri 00:00
0
7-day average
peak –
#15,270
rank
top 69%
54d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5h ago

Li2Players

AveragePeak
0123423:0010:0014:0017:0021:0000:00

Hourly average and peak, UTC.

Li3Server performance

010020030040023:0010:0014:0017:0021:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct16 Oct23 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
36 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 123 on average
47 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
43 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
42 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Map D?

The record of Map D's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 54 days 15 hours ago.

Population

How busy is Map D?

Last seen 5 hours ago, Map D is offline at the moment. Averaged over the past week: 0 players.

How does Map D rank against other Rust servers?

Ranked #15,270 on seven-day player hours, Map D is in the top 69% of all ranked servers.

Map and rules

Which map does Map D run?

The map on Map D is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on Map D?

A gather rate is not given in the name Map D. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Map D run?

Rust network protocol 2633 and build 163207 is the build Map D runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Map D online, and how reliable is it?

Offline at the moment: Map D was last seen 5 hours ago. Its reported uptime dates the last restart to about 13 hours ago. It was up 56 of 168 hours across the last 7 full days, or 33% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Map D located?

Nothing about a region comes from Map D. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 140.228.68.101:28015 is its address.

Does Map D run smoothly?

The last 48 hours brought an average of 197 server fps and a floor of 67. The world held as many as 133,940 entities, buildings and deployables included. Memory use reached 3,389 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Map D?

Modded Rust servers, by live population are the Rust Heatmap lists that Map D fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Map D mean?

The game's server browser reads the tags Map D publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Map D?

Enter client.connect 140.228.68.101:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build This build is 163207.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.