Local Staging Map Test
Offline 14.1.95.213:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC26d ago | 1° | – | running | 1 |
| Wed 30 Sep, 12:23 UTC27d ago | 1° | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Staging Map Test?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Local Staging Map Test?
The record of Local Staging Map Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 23 hours ago.
Population
How busy is Local Staging Map Test?
Last seen 26 days 23 hours ago, Local Staging Map Test is offline at the moment.
How does Local Staging Map Test rank against other Rust servers?
The top 65% of ranked servers includes Local Staging Map Test, at #15,490 for player hours over the last seven days.
Settings and rules
What are the rules and settings on Local Staging Map Test?
The name Local Staging Map Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Local Staging Map Test run?
Rust network protocol 2634 and build 166472 on Windows is what Local Staging Map Test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Staging Map Test online, and how reliable is it?
Offline at the moment: Local Staging Map Test was last seen 26 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 30 September 2026.
Where is Local Staging Map Test located?
No region is published by Local Staging Map Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 14.1.95.213:28015.
Tags
Which Rust Heatmap lists and filters include Local Staging Map Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Staging Map Test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Local Staging Map Test mean?
These are the tags Local Staging Map Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166472 (Build): Build 166472; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Staging Map Test?
To join by console, open it with F1 in Rust and enter client.connect 14.1.95.213:28015. Or press Launch Rust on this page, which connects you through Steam.