Rust HeatmapInfrared · players
IR live Players96,161 Servers11,873 Warm3,898 Fresh wipes · 3h387 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–125° · slots

Aussie Outback Ops

Online 139.99.142.182:22174 checked 13m ago

moddedoxide
Sp1 · players now 0/ 125
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 17:00flare: a wipe in that hourThu 14:00
0
7-day average
peak 1
#12,992
rank
top 58%
22d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

010020030040017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 07:51 UTC22d ago 1 – running 0
Sun 27 Sep, 02:36 UTC32d ago 1 halved by day 1 10.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
81 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
258 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Aussie Outback Ops?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on Aussie Outback Ops?

The record of Aussie Outback Ops's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 8 hours ago.

Player counts

How busy is Aussie Outback Ops?

Of 125 slots on Aussie Outback Ops, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 0 players.

How does Aussie Outback Ops rank against other Rust servers?

The top 58% of ranked servers includes Aussie Outback Ops, at #12,992 for player hours over the last seven days.

Settings and rules

Which map does Aussie Outback Ops run?

Aussie Outback Ops runs a procedural map of size 4,500 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on Aussie Outback Ops?

No gather rate appears in the name Aussie Outback Ops. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Aussie Outback Ops run?

Rust network protocol 2635 and build 168909 is the build Aussie Outback Ops runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Aussie Outback Ops online, and how reliable is it?

Right now Aussie Outback Ops shows as online. About 57 minutes ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Aussie Outback Ops located?

A region is not published for Aussie Outback Ops. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 139.99.142.182:22174.

Does Aussie Outback Ops run smoothly?

The last 48 hours brought an average of 223 server fps and a floor of 174. The world held as many as 43,612 entities, buildings and deployables included. The highest memory use was 5,140 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Aussie Outback Ops?

Modded Rust servers, by live population are the Rust Heatmap lists that Aussie Outback Ops fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Aussie Outback Ops mean?

The game's server browser reads the tags Aussie Outback Ops publishes: gmrust (Game mode): Survival in the standard Rust form; mp125 (Max players): The slot count is 125; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Aussie Outback Ops?

Press F1 in Rust to open the console, then enter client.connect 139.99.142.182:22174. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://jayco-rust-custom.replit.app/vip-shop/server.

KeyServer tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp125
Max players The slot count is 125.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.