Rust Devblog Server
Offline 139.100.246.92:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 9 hours ago.
Player counts
How busy is Rust Devblog Server?
Rust Devblog Server went quiet 14 days 11 hours ago and is offline right now.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #15,199, in the top 70% of ranked servers.
Rules and settings
Which map does Rust Devblog Server run?
A procedural map, generated by the game, runs on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
A gather rate is not given in the name Rust Devblog Server. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Last seen 14 days 11 hours ago, Rust Devblog Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 October 2026.
Where is Rust Devblog Server located?
Nothing about a region comes from Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 139.100.246.92:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
The Rust Heatmap lists that Rust Devblog Server fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; v2362 (Protocol): Your game must match protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Rust Devblog Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Devblog Server?
To join by console, open it with F1 in Rust and enter client.connect 139.100.246.92:28015. Or press Launch Rust on this page, which connects you through Steam.