Rust Devblog Server
Offline 139.100.246.234:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 31 days 20 hours ago.
Population
How busy is Rust Devblog Server?
The last time Rust Devblog Server was seen was 4 days 22 hours ago, and it is offline now. The average across the last seven days is 0 players.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #15,268, in the top 68% of ranked servers.
Settings and rules
Which map does Rust Devblog Server run?
The game generates the procedural map on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
A gather rate is not given in the name Rust Devblog Server. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Devblog Server online, and how reliable is it?
Last seen 4 days 22 hours ago, Rust Devblog Server is offline right now. 0 of 96 hours up over the last 4 full days, which is 0%. It first appears in Rust Heatmap records on 24 October 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 139.100.246.234:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Devblog Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must match protocol 2362 to get in; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Rust Devblog Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Devblog Server?
Enter client.connect 139.100.246.234:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.