Rust Devblog Server
Offline 139.100.245.66:28015 checked 33d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 37 days 4 hours ago the server made the world it is on now.
Population
How busy is Rust Devblog Server?
Rust Devblog Server went quiet 33 days 17 hours ago and is offline right now.
How does Rust Devblog Server rank against other Rust servers?
Player hours over seven days put Rust Devblog Server at #16,590, in the top 71% of ranked servers.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server runs a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
A gather rate is not given in the name Rust Devblog Server. A group limit is not made public. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Devblog Server online, and how reliable is it?
Last seen 33 days 17 hours ago, Rust Devblog Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 25 September 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 139.100.245.66:28015.
Tags
Which Rust Heatmap lists and filters include Rust Devblog Server?
These Rust Heatmap lists include Rust Devblog Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
The game's server browser reads the tags Rust Devblog Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2362 (Protocol): Your game must match protocol 2362 to get in; ptrak (Networking): Standard game networking here, which is RakNet; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Devblog Server?
Press F1 in Rust to open the console, then enter client.connect 139.100.245.66:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.