LunaRust Build - LGS3 test
Offline 138.84.34.198:28175 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 00:23 UTC16d ago | 1° | – | running | 0 |
| Sat 10 Oct, 15:41 UTC19d ago | 1° | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LunaRust Build - LGS3 test?
The average peak across its recent wipes is 1 players. 1 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on LunaRust Build - LGS3 test?
Its rhythm cannot yet be told: too few of LunaRust Build - LGS3 test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 16 days 16 hours ago.
Population
How busy is LunaRust Build - LGS3 test?
Last seen 14 days 2 hours ago, LunaRust Build - LGS3 test is offline at the moment.
How does LunaRust Build - LGS3 test rank against other Rust servers?
Player hours over seven days put LunaRust Build - LGS3 test at #15,106, in the top 70% of ranked servers.
Rules and settings
What are the rules and settings on LunaRust Build - LGS3 test?
A gather rate is not given in the name LunaRust Build - LGS3 test. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does LunaRust Build - LGS3 test run?
The build on LunaRust Build - LGS3 test is Rust network protocol 2634 and build 167398, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is LunaRust Build - LGS3 test online, and how reliable is it?
Last seen 14 days 2 hours ago, LunaRust Build - LGS3 test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is LunaRust Build - LGS3 test located?
Nothing about a region comes from LunaRust Build - LGS3 test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 138.84.34.198:28175.
Tags
Which Rust Heatmap lists and filters include LunaRust Build - LGS3 test?
These Rust Heatmap lists include LunaRust Build - LGS3 test: Rust build servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on LunaRust Build - LGS3 test mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags LunaRust Build - LGS3 test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join LunaRust Build - LGS3 test?
Press F1 in Rust to open the console, then enter client.connect 138.84.34.198:28175. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.