test 2
Offline 138.36.35.167:28016 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on test 2?
Its rhythm cannot yet be told: too few of test 2's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 3 hours ago.
Player counts
How busy is test 2?
The last time test 2 was seen was 23 days ago, and it is offline now.
How does test 2 rank against other Rust servers?
The top 65% of ranked servers includes test 2, at #14,632 for player hours over the last seven days.
Rules and settings
What are the rules and settings on test 2?
The name test 2 does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does test 2 run?
The build on test 2 is Rust network protocol 2634 and build 166494, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is test 2 online, and how reliable is it?
Offline at the moment: test 2 was last seen 23 days ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 3 October 2026.
Where is test 2 located?
No region is published by test 2. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 138.36.35.167:28016.
Tags
Which Rust Heatmap lists and filters include test 2?
Modded Rust servers, by live population are the Rust Heatmap lists that test 2 fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on test 2 mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags test 2 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join test 2?
To join by console, open it with F1 in Rust and enter client.connect 138.36.35.167:28016. Or press Launch Rust on this page, which connects you through Steam.