Test server
Online 138.201.78.140:28080 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC11d ago | 0° | – | running | 0 |
| Mon 5 Oct, 20:40 UTC22d ago | 1° | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test server?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Test server?
Test server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 6 hours ago.
Player counts
How busy is Test server?
Of 50 slots on Test server, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1. Look at 03:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Test server rank against other Rust servers?
The top 66% of ranked servers includes Test server, at #14,554 for player hours over the last seven days.
Settings and rules
Which map does Test server run?
A procedural map of size 6,000 with seed 1, generated by the game, runs on Test server. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Test server?
No gather rate appears in the name Test server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Test server run?
Rust network protocol 2635 and build 167781 is the build Test server runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test server online, and how reliable is it?
Right now Test server shows as online. The uptime it reports puts the last restart at about 43 hours ago. It was up 121 of 168 hours across the last 7 full days, or 72% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Test server located?
A region is not published for Test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 138.201.78.140:28080.
Does Test server run smoothly?
Average server fps over the last 48 hours was 65; it never dropped below 47. The world held as many as 202,777 entities, buildings and deployables included. The highest memory use was 3,876 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Test server?
Modded Rust servers, by live population are the Rust Heatmap lists that Test server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Test server mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Test server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Test server?
To join by console, open it with F1 in Rust and enter client.connect 138.201.78.140:28080. Or press Launch Rust on this page, which connects you through Steam.