Test
Offline 138.124.62.162:28015 checked 31d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test?
Its rhythm cannot yet be told: too few of Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 68 days 12 hours ago the server made the world it is on now.
Population
How busy is Test?
Test went quiet 31 days 22 hours ago and is offline right now.
How does Test rank against other Rust servers?
The top 71% of ranked servers includes Test, at #16,943 for player hours over the last seven days.
Settings and rules
Which map does Test run?
Test runs a procedural map, which the game generates.
What are the rules and settings on Test?
No gather rate appears in the name Test. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Test run?
The build on Test is Rust network protocol 2556 and build 104071, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Test online, and how reliable is it?
Last seen 31 days 22 hours ago, Test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 27 September 2026.
Where is Test located?
The region code is eu2, and Test publishes no region. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 138.124.62.162:28015.
Lists and filters
Which Rust Heatmap lists and filters include Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2556 (Protocol): The server runs game protocol 2556, so your game has to match it; cs104071 (Build): This build is 104071; ptrak (Networking): Standard game networking here, which is RakNet; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test?
To join by console, open it with F1 in Rust and enter client.connect 138.124.62.162:28015. Or press Launch Rust on this page, which connects you through Steam.