Mike's Test Map
Offline 137.186.44.105:28015 checked 59m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 22:38 UTC5d ago | 1° | – | running | 0 |
| Sat 3 Oct, 00:05 UTC26d ago | 1° | halved by day 6 | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Mike's Test Map?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 6 it was below half in the wipes that did not hold.
What is the wipe schedule on Mike's Test Map?
The wipe rhythm on Mike's Test Map is every 3 weeks on Friday at 22:38 UTC. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 5 days 4 hours ago.
Player counts
How busy is Mike's Test Map?
Last seen 59 minutes ago, Mike's Test Map is offline at the moment. A seven-day average of 0 players, with a peak of 1. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Mike's Test Map rank against other Rust servers?
Ranked #8,064 on seven-day player hours, Mike's Test Map is in the top 36% of all ranked servers.
Map and rules
Which map does Mike's Test Map run?
A procedural map, generated by the game, runs on Mike's Test Map.
What are the rules and settings on Mike's Test Map?
The name Mike's Test Map does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Mike's Test Map run?
Rust network protocol 2635 and build 166652 is the build Mike's Test Map runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Mike's Test Map online, and how reliable is it?
Offline at the moment: Mike's Test Map was last seen 59 minutes ago. It was up 40 of 168 hours across the last 7 full days, or 24% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Mike's Test Map located?
Nothing about a region comes from Mike's Test Map. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 137.186.44.105:28015.
Lists and filters
Which Rust Heatmap lists and filters include Mike's Test Map?
The Rust Heatmap lists that Mike's Test Map fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Mike's Test Map mean?
These are the tags Mike's Test Map publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Mike's Test Map?
To join by console, open it with F1 in Rust and enter client.connect 137.186.44.105:28015. Or press Launch Rust on this page, which connects you through Steam.