ID10Ts Surviving
Online 136.62.38.158:28015 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ID10Ts Surviving?
ID10Ts Surviving has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 11 days 7 hours ago.
Population
How busy is ID10Ts Surviving?
The current population of ID10Ts Surviving is 0, against 100 slots. A seven-day average of 0 players, with a peak of 1. Look at 20:00 UTC for the last 48 hours: that hour averaged 0 players.
How does ID10Ts Surviving rank against other Rust servers?
The top 68% of ranked servers includes ID10Ts Surviving, at #15,075 for player hours over the last seven days.
Settings and rules
Which map does ID10Ts Surviving run?
The game generates the procedural map on ID10Ts Surviving.
What are the rules and settings on ID10Ts Surviving?
The name ID10Ts Surviving does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does ID10Ts Surviving run?
The build on ID10Ts Surviving is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is ID10Ts Surviving online, and how reliable is it?
Right now ID10Ts Surviving shows as online. 140 of 168 hours up over the last 7 full days, which is 83%. It first appears in Rust Heatmap records on 16 October 2026.
Where is ID10Ts Surviving located?
Nothing about a region comes from ID10Ts Surviving. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 136.62.38.158:28015.
Tags
Which Rust Heatmap lists and filters include ID10Ts Surviving?
The Rust Heatmap lists that ID10Ts Surviving fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ID10Ts Surviving mean?
The game's server browser reads the tags ID10Ts Surviving publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ID10Ts Surviving?
Enter client.connect 136.62.38.158:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.