Rust & Roots private test
Offline 136.52.238.159:28115 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC18d ago | 1° | – | running | 0 |
| Fri 9 Oct, 08:31 UTC19d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust & Roots private test?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Rust & Roots private test?
Its rhythm cannot yet be told: too few of Rust & Roots private test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 18 days 18 hours ago.
Population
How busy is Rust & Roots private test?
The last time Rust & Roots private test was seen was 18 days 17 hours ago, and it is offline now.
How does Rust & Roots private test rank against other Rust servers?
The top 64% of ranked servers includes Rust & Roots private test, at #14,085 for player hours over the last seven days.
Settings and rules
Which map does Rust & Roots private test run?
The game generates the procedural map on Rust & Roots private test.
What are the rules and settings on Rust & Roots private test?
A gather rate is not given in the name Rust & Roots private test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust & Roots private test run?
Rust network protocol 2634 and build 167398 on Windows is what Rust & Roots private test runs. To join, your game must match the protocol; Steam handles the update.
Is Rust & Roots private test online, and how reliable is it?
Last seen 18 days 17 hours ago, Rust & Roots private test is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 9 October 2026.
Where is Rust & Roots private test located?
A region is not published for Rust & Roots private test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 136.52.238.159:28115 is its address.
Tags
Which Rust Heatmap lists and filters include Rust & Roots private test?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust & Roots private test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust & Roots private test mean?
These are the tags Rust & Roots private test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust & Roots private test?
To join by console, open it with F1 in Rust and enter client.connect 136.52.238.159:28115. Or press Launch Rust on this page, which connects you through Steam.