TFM Digital Twin [DEV ONLY]
Offline 136.46.73.211:28025 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Friday 30 October, 16:20 UTC, in 1d 19h. Weekly: 7 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TFM Digital Twin [DEV ONLY]?
An estimate from weekly: 7 days after its last wipe gives TFM Digital Twin [DEV ONLY]'s next wipe. Friday 30 October at 16:20 UTC is when its next wipe is due. The world in play now was made 117 days 4 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is TFM Digital Twin [DEV ONLY]?
TFM Digital Twin [DEV ONLY] went quiet 35 days 3 hours ago and is offline right now.
How does TFM Digital Twin [DEV ONLY] rank against other Rust servers?
Player hours over seven days put TFM Digital Twin [DEV ONLY] at #15,459, in the top 71% of ranked servers.
Rules and settings
What are the rules and settings on TFM Digital Twin [DEV ONLY]?
The name TFM Digital Twin [DEV ONLY] does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs pve, player combat is disabled. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TFM Digital Twin [DEV ONLY] run?
Rust network protocol 2631 and build 156658 is the build TFM Digital Twin [DEV ONLY] runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TFM Digital Twin [DEV ONLY] online, and how reliable is it?
Last seen 35 days 3 hours ago, TFM Digital Twin [DEV ONLY] is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is TFM Digital Twin [DEV ONLY] located?
Nothing about a region comes from TFM Digital Twin [DEV ONLY]. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 136.46.73.211:28025.
Tags
Which Rust Heatmap lists and filters include TFM Digital Twin [DEV ONLY]?
The Rust Heatmap lists that TFM Digital Twin [DEV ONLY] fits are: Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TFM Digital Twin [DEV ONLY] mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2631 (Protocol): The server runs game protocol 2631, so your game has to match it; cs156658 (Build): The game build here is 156658; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags TFM Digital Twin [DEV ONLY] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TFM Digital Twin [DEV ONLY]?
Press F1 in Rust to open the console, then enter client.connect 136.46.73.211:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.