DevRustQA
Online 136.46.129.110:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:35 UTC9h ago | – | – | running | 0 |
| Wed 21 Oct, 20:42 UTC7d ago | 1° | held half | 7.1 days | 1 |
| Thu 1 Oct, 19:10 UTC FW27d ago | 1° | held half | 20.1 days | 1 |
| Fri 25 Sep, 06:56 UTC34d ago | 1° | held half | 6.5 days | 0 |
| Thu 24 Sep, 17:56 UTC34d ago | 1° | – | 0.5 days | 1 |
| Sun 20 Sep, 17:46 UTC38d ago | 1° | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DevRustQA?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on DevRustQA?
No next wipe can be predicted: DevRustQA wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 hours ago.
Population
How busy is DevRustQA?
Of 2 slots on DevRustQA, 1 are in use right now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.
How does DevRustQA rank against other Rust servers?
The top 20% of ranked servers includes DevRustQA, at #4,495 for player hours over the last seven days.
Rules and settings
What are the rules and settings on DevRustQA?
No gather rate appears in the name DevRustQA. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does DevRustQA run?
The build on DevRustQA is Rust network protocol 2635 and build 169587, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is DevRustQA online, and how reliable is it?
Online now: DevRustQA. 68 of 168 hours up over the last 7 full days, which is 40%. It first appears in Rust Heatmap records on 18 September 2026.
Where is DevRustQA located?
Nothing about a region comes from DevRustQA. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 136.46.129.110:28015.
Lists and filters
Which Rust Heatmap lists and filters include DevRustQA?
Modded Rust servers, by live population are the Rust Heatmap lists that DevRustQA fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on DevRustQA mean?
These are the tags DevRustQA publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169587 (Build): The game build here is 169587; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join DevRustQA?
Press F1 in Rust to open the console, then enter client.connect 136.46.129.110:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.