RustForge Dev
Offline 136.38.43.131:28505 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 05:36 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RustForge Dev?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RustForge Dev?
The record of RustForge Dev's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 25 days 3 hours ago.
Population
How busy is RustForge Dev?
The last time RustForge Dev was seen was 15 days 14 hours ago, and it is offline now.
How does RustForge Dev rank against other Rust servers?
Ranked #15,299 on seven-day player hours, RustForge Dev is in the top 71% of all ranked servers.
Rules and settings
Which map does RustForge Dev run?
The game generates the procedural map on RustForge Dev.
What are the rules and settings on RustForge Dev?
The name RustForge Dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RustForge Dev run?
The build on RustForge Dev is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is RustForge Dev online, and how reliable is it?
RustForge Dev is down just now; the last sighting was 15 days 14 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 23 September 2026.
Where is RustForge Dev located?
A region is not published for RustForge Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 136.38.43.131:28505 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RustForge Dev?
The Rust Heatmap lists that RustForge Dev fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustForge Dev mean?
The game's server browser reads the tags RustForge Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustForge Dev?
Enter client.connect 136.38.43.131:28505 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.