Rust HeatmapInfrared · players
IR live Players49,122 Servers11,642 Warm3,215 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–100° · slots

ZUFLUCHT TEST

Online 136.243.93.125:28065 checked 12m ago

moddedcarbon
Sp1 · players now 1/ 100
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 10:00flare: a wipe in that hourWed 07:00
0
7-day average
peak 1
#8,708
rank
top 39%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 days
usual gap
between real wipes
60%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC11d ago 1 – running 0
Sat 10 Oct, 11:57 UTC17d ago 1 halved by day 2 6.1 days 0
Sun 4 Oct, 18:35 UTC23d ago 0 – 5.7 days 0
Thu 1 Oct, 15:28 UTC26d ago 1 halved by day 2 3.1 days 1
Mon 28 Sep, 19:04 UTC29d ago 1 – 2.9 days 0
Tue 22 Sep, 06:55 UTC36d ago 0 – 6.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
151 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
90 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
38 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ZUFLUCHT TEST?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.

What is the wipe schedule on ZUFLUCHT TEST?

Wipes come at irregular times on ZUFLUCHT TEST, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 26 days 15 hours ago.

Player counts

How busy is ZUFLUCHT TEST?

ZUFLUCHT TEST currently has 1 of its 100 slots filled. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 17:00 UTC, averaging 0 players.

How does ZUFLUCHT TEST rank against other Rust servers?

Ranked #8,708 on seven-day player hours, ZUFLUCHT TEST is in the top 39% of all ranked servers.

Map and rules

Which map does ZUFLUCHT TEST run?

A procedural map of size 5,000 with seed 1337, generated by the game, runs on ZUFLUCHT TEST. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Skull-Factory.

What are the rules and settings on ZUFLUCHT TEST?

The name ZUFLUCHT TEST does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does ZUFLUCHT TEST run?

The build on ZUFLUCHT TEST is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ZUFLUCHT TEST online, and how reliable is it?

Online now: ZUFLUCHT TEST. Its reported uptime dates the last restart to about 4 hours ago. 152 of 168 hours up over the last 7 full days, which is 90%. The first record of it on Rust Heatmap is 14 September 2026.

Where is ZUFLUCHT TEST located?

Nothing about a region comes from ZUFLUCHT TEST. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 136.243.93.125:28065.

Does ZUFLUCHT TEST run smoothly?

Average server fps over the last 48 hours was 65; it never dropped below 34. Buildings, deployables and the rest of the world came to as much as 106,518 entities. The highest memory use was 5,700 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include ZUFLUCHT TEST?

Modded Rust servers, by live population are the Rust Heatmap lists that ZUFLUCHT TEST fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on ZUFLUCHT TEST mean?

The game's server browser reads the tags ZUFLUCHT TEST publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join ZUFLUCHT TEST?

Enter client.connect 136.243.93.125:28065 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://zuflucht-rust.de/ is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.