CPVA´s Test Server
Online 136.243.60.215:28080 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:08 UTC FW26d ago | 0° | – | running | 0 |
| Tue 29 Sep, 21:35 UTC28d ago | 1° | – | 1.9 days | 0 |
| Sat 19 Sep, 22:01 UTC38d ago | 0° | – | 10 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on CPVA´s Test Server?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on CPVA´s Test Server?
There is no next wipe to predict on CPVA´s Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 13 hours ago.
Population
How busy is CPVA´s Test Server?
The current population of CPVA´s Test Server is 0, against 50 slots. A seven-day average of 0 players.
How does CPVA´s Test Server rank against other Rust servers?
Ranked #15,412 on seven-day player hours, CPVA´s Test Server is in the top 69% of all ranked servers.
Rules and settings
Which map does CPVA´s Test Server run?
A procedural map of size 5,000 with seed 1234567, generated by the game, runs on CPVA´s Test Server. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on CPVA´s Test Server?
The name CPVA´s Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does CPVA´s Test Server run?
Rust network protocol 2634 and build 166494 on Windows is what CPVA´s Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is CPVA´s Test Server online, and how reliable is it?
Right now CPVA´s Test Server shows as online. The uptime it reports puts the last restart at about 13 days ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is CPVA´s Test Server located?
A region is not published for CPVA´s Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 136.243.60.215:28080 is its address.
Does CPVA´s Test Server run smoothly?
It averaged 80 server fps over the last 48 hours, with a low of 57. Entities peaked at 117,318, counting buildings, deployables and all the rest of the world. Memory use reached 5,909 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include CPVA´s Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that CPVA´s Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on CPVA´s Test Server mean?
The game's server browser reads the tags CPVA´s Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join CPVA´s Test Server?
Press F1 in Rust to open the console, then enter client.connect 136.243.60.215:28080. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.