Rust HeatmapInfrared · players
IR live Players39,326 Servers11,626 Warm2,997 Fresh wipes · 3h100 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

CPVA´s Test Server

Online 136.243.60.215:28080 checked 6m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 08:00flare: a wipe in that hourWed 05:00
0
7-day average
peak –
#15,412
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 6m ago

Li2Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

05010015020008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:08 UTC FW26d ago 0 – running 0
Tue 29 Sep, 21:35 UTC28d ago 1 – 1.9 days 0
Sat 19 Sep, 22:01 UTC38d ago 0 – 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
104 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
113 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
20 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on CPVA´s Test Server?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on CPVA´s Test Server?

There is no next wipe to predict on CPVA´s Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 13 hours ago.

Population

How busy is CPVA´s Test Server?

The current population of CPVA´s Test Server is 0, against 50 slots. A seven-day average of 0 players.

How does CPVA´s Test Server rank against other Rust servers?

Ranked #15,412 on seven-day player hours, CPVA´s Test Server is in the top 69% of all ranked servers.

Rules and settings

Which map does CPVA´s Test Server run?

A procedural map of size 5,000 with seed 1234567, generated by the game, runs on CPVA´s Test Server. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on CPVA´s Test Server?

The name CPVA´s Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does CPVA´s Test Server run?

Rust network protocol 2634 and build 166494 on Windows is what CPVA´s Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is CPVA´s Test Server online, and how reliable is it?

Right now CPVA´s Test Server shows as online. The uptime it reports puts the last restart at about 13 days ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is CPVA´s Test Server located?

A region is not published for CPVA´s Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 136.243.60.215:28080 is its address.

Does CPVA´s Test Server run smoothly?

It averaged 80 server fps over the last 48 hours, with a low of 57. Entities peaked at 117,318, counting buildings, deployables and all the rest of the world. Memory use reached 5,909 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include CPVA´s Test Server?

Modded Rust servers, by live population are the Rust Heatmap lists that CPVA´s Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on CPVA´s Test Server mean?

The game's server browser reads the tags CPVA´s Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join CPVA´s Test Server?

Press F1 in Rust to open the console, then enter client.connect 136.243.60.215:28080. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166494
Build The game build here is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.