Rust HeatmapInfrared · players
IR live Players73,203 Servers11,808 Warm3,760 Fresh wipes · 3h140 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

TDL Staging Server

Online 136.243.50.209:28025 checked 12m ago

moddedcarbon
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 22:00flare: a wipe in that hourTue 20:00
0
7-day average
peak –
#15,404
rank
top 69%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 12m ago

Li2Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct22 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC5d ago 0 – running 0
Sun 4 Oct, 09:57 UTC23d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC26d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC27d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
119 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
119 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
114 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
34 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on TDL Staging Server?

Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on TDL Staging Server?

No next wipe can be predicted: TDL Staging Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 9 hours ago.

Population

How busy is TDL Staging Server?

TDL Staging Server currently has 0 of its 5 slots filled. A seven-day average of 0 players.

How does TDL Staging Server rank against other Rust servers?

Ranked #15,404 on seven-day player hours, TDL Staging Server is in the top 69% of all ranked servers.

Map and rules

Which map does TDL Staging Server run?

TDL Staging Server runs a procedural map of size 5,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Billy Joe's Custom Map.

What are the rules and settings on TDL Staging Server?

No gather rate appears in the name TDL Staging Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does TDL Staging Server run?

Rust network protocol 2635 and build 169387 is the build TDL Staging Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is TDL Staging Server online, and how reliable is it?

Right now TDL Staging Server shows as online. About 1 hours ago is when it last restarted, by its own uptime figure. It was up 108 of 168 hours across the last 7 full days, or 64% of the time. Rust Heatmap has had it on record since 28 September 2026.

Where is TDL Staging Server located?

No region is published by TDL Staging Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 136.243.50.209:28025.

Does TDL Staging Server run smoothly?

It averaged 90 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 140,000 entities. At its peak it held 7,180 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include TDL Staging Server?

Modded Rust servers, by live population are the Rust Heatmap lists that TDL Staging Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on TDL Staging Server mean?

gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169387 (Build): The game build here is 169387; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags TDL Staging Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join TDL Staging Server?

To join by console, open it with F1 in Rust and enter client.connect 136.243.50.209:28025. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs169387,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp5
Max players Slot count: 5.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169387
Build The game build here is 169387.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.