TDL Staging Server
Online 136.243.50.209:28025 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 11:47 UTC5d ago | 0° | – | running | 0 |
| Sun 4 Oct, 09:57 UTC23d ago | 1° | halved by day 1 | 18.1 days | 0 |
| Thu 1 Oct, 13:21 UTC26d ago | 1° | held half | 2.9 days | 0 |
| Wed 30 Sep, 15:57 UTC27d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on TDL Staging Server?
Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on TDL Staging Server?
No next wipe can be predicted: TDL Staging Server wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 days 9 hours ago.
Population
How busy is TDL Staging Server?
TDL Staging Server currently has 0 of its 5 slots filled. A seven-day average of 0 players.
How does TDL Staging Server rank against other Rust servers?
Ranked #15,404 on seven-day player hours, TDL Staging Server is in the top 69% of all ranked servers.
Map and rules
Which map does TDL Staging Server run?
TDL Staging Server runs a procedural map of size 5,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Billy Joe's Custom Map.
What are the rules and settings on TDL Staging Server?
No gather rate appears in the name TDL Staging Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TDL Staging Server run?
Rust network protocol 2635 and build 169387 is the build TDL Staging Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is TDL Staging Server online, and how reliable is it?
Right now TDL Staging Server shows as online. About 1 hours ago is when it last restarted, by its own uptime figure. It was up 108 of 168 hours across the last 7 full days, or 64% of the time. Rust Heatmap has had it on record since 28 September 2026.
Where is TDL Staging Server located?
No region is published by TDL Staging Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 136.243.50.209:28025.
Does TDL Staging Server run smoothly?
It averaged 90 server fps over the last 48 hours, with a low of 30. Buildings, deployables and the rest of the world came to as much as 140,000 entities. At its peak it held 7,180 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include TDL Staging Server?
Modded Rust servers, by live population are the Rust Heatmap lists that TDL Staging Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on TDL Staging Server mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169387 (Build): The game build here is 169387; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags TDL Staging Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TDL Staging Server?
To join by console, open it with F1 in Rust and enter client.connect 136.243.50.209:28025. Or press Launch Rust on this page, which connects you through Steam.