TDL Development Server
Offline 136.243.50.209:29025 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TDL Development Server?
TDL Development Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 31 days 21 hours ago.
Population
How busy is TDL Development Server?
Last seen 30 days 14 hours ago, TDL Development Server is offline at the moment.
How does TDL Development Server rank against other Rust servers?
Ranked #16,920 on seven-day player hours, TDL Development Server is in the top 71% of all ranked servers.
Map and rules
What are the rules and settings on TDL Development Server?
The name TDL Development Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TDL Development Server run?
Rust network protocol 2633 and build 165217 on Linux is what TDL Development Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TDL Development Server online, and how reliable is it?
Last seen 30 days 14 hours ago, TDL Development Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 27 September 2026.
Where is TDL Development Server located?
A region is not published for TDL Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 136.243.50.209:29025.
Tags
Which Rust Heatmap lists and filters include TDL Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that TDL Development Server fits. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TDL Development Server mean?
gmvanilla (Game mode): The vanilla survival game; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags TDL Development Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join TDL Development Server?
Press F1 in Rust to open the console, then enter client.connect 136.243.50.209:29025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.