Ding Dong's Playground
Online 135.148.252.154:24690 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:11 UTC26d ago | 2° | – | running | 0 |
| Mon 28 Sep, 22:32 UTC31d ago | 2° | halved by day 3 | 4 days | 0 |
| Sat 26 Sep, 22:52 UTC33d ago | 3° | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Ding Dong's Playground?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 25 hours in. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on Ding Dong's Playground?
Wipes come at irregular times on Ding Dong's Playground, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 23 hours ago.
Population
How busy is Ding Dong's Playground?
The current population of Ding Dong's Playground is 0, against 40 slots. A seven-day average of 0 players, with a peak of 2. Look at 04:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Ding Dong's Playground rank against other Rust servers?
The top 25% of ranked servers includes Ding Dong's Playground, at #5,552 for player hours over the last seven days.
Settings and rules
Which map does Ding Dong's Playground run?
A procedural map of size 3,000 with seed 1614537442, generated by the game, runs on Ding Dong's Playground. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Ding Dong's Playground?
A gather rate is not given in the name Ding Dong's Playground. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Ding Dong's Playground run?
The build on Ding Dong's Playground is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Ding Dong's Playground online, and how reliable is it?
Online now: Ding Dong's Playground. The uptime it reports puts the last restart at about 23 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 26 September 2026.
Where is Ding Dong's Playground located?
Nothing about a region comes from Ding Dong's Playground. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 135.148.252.154:24690.
Does Ding Dong's Playground run smoothly?
It averaged 190 server fps over the last 48 hours, with a low of 135. Entities peaked at 52,984, counting buildings, deployables and all the rest of the world. At its peak it held 3,448 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Ding Dong's Playground?
These Rust Heatmap lists include Ding Dong's Playground: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Ding Dong's Playground mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Ding Dong's Playground publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Ding Dong's Playground?
To join by console, open it with F1 in Rust and enter client.connect 135.148.252.154:24690. Or press Launch Rust on this page, which connects you through Steam.