A Shockbyte Rust Server
Online 135.148.15.223:20845 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:43 UTC26d ago | 1° | – | running | 0 |
| Sun 20 Sep, 18:23 UTC39d ago | 1° | halved by day 1 | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Shockbyte Rust Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on A Shockbyte Rust Server?
The record of A Shockbyte Rust Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 22 hours ago the server made the world it is on now.
Player counts
How busy is A Shockbyte Rust Server?
Of 40 slots on A Shockbyte Rust Server, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 2. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #5,192, in the top 23% of ranked servers.
Rules and settings
Which map does A Shockbyte Rust Server run?
A Shockbyte Rust Server runs a procedural map of size 3,500 with seed 1517944501, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does A Shockbyte Rust Server run?
Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is A Shockbyte Rust Server online, and how reliable is it?
Right now A Shockbyte Rust Server shows as online. Its reported uptime dates the last restart to about 13 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 19 September 2026.
Where is A Shockbyte Rust Server located?
A region is not published for A Shockbyte Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 135.148.15.223:20845 is its address.
Does A Shockbyte Rust Server run smoothly?
The last 48 hours brought an average of 148 server fps and a floor of 4. The world held as many as 66,085 entities, buildings and deployables included. Memory use reached 3,903 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include A Shockbyte Rust Server?
The Rust Heatmap lists that A Shockbyte Rust Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on A Shockbyte Rust Server mean?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join A Shockbyte Rust Server?
Enter client.connect 135.148.15.223:20845 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.