1000x | Cross Rust | Weekly
Online 135.148.15.102:23565 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC22d ago | 1° | – | running | 0 |
| Mon 5 Oct, 22:46 UTC23d ago | 1° | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC31d ago | 2° | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 1000x | Cross Rust | Weekly?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on 1000x | Cross Rust | Weekly?
Wipes come at irregular times on 1000x | Cross Rust | Weekly, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 22 days 18 hours ago the server made the world it is on now.
Population
How busy is 1000x | Cross Rust | Weekly?
Of 40 slots on 1000x | Cross Rust | Weekly, 0 are in use right now. Averaged over the past week: 0 players.
How does 1000x | Cross Rust | Weekly rank against other Rust servers?
Ranked #15,344 on seven-day player hours, 1000x | Cross Rust | Weekly is in the top 69% of all ranked servers.
Rules and settings
Which map does 1000x | Cross Rust | Weekly run?
A procedural map of size 3,000 with seed 1218474365, generated by the game, runs on 1000x | Cross Rust | Weekly. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on 1000x | Cross Rust | Weekly?
1000x | Cross Rust | Weekly's name indicates a gather rate of 1000x. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does 1000x | Cross Rust | Weekly run?
Rust network protocol 2635 and build 168909 is the build 1000x | Cross Rust | Weekly runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is 1000x | Cross Rust | Weekly online, and how reliable is it?
The server is up at the moment: 1000x | Cross Rust | Weekly is online. The uptime it reports puts the last restart at about 2 days 6 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 28 September 2026.
Where is 1000x | Cross Rust | Weekly located?
No region is published by 1000x | Cross Rust | Weekly. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 135.148.15.102:23565.
Does 1000x | Cross Rust | Weekly run smoothly?
Average server fps over the last 48 hours was 197; it never dropped below 120. The world held as many as 47,272 entities, buildings and deployables included. At its peak it held 3,820 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include 1000x | Cross Rust | Weekly?
Rust servers above 10x and Modded Rust servers, by live population are the Rust Heatmap lists that 1000x | Cross Rust | Weekly fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: More than 10x brings it up.
What do the server tags on 1000x | Cross Rust | Weekly mean?
gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags 1000x | Cross Rust | Weekly publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join 1000x | Cross Rust | Weekly?
Enter client.connect 135.148.15.102:23565 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.