ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ThievingRaccoonTest?
Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on ThievingRaccoonTest?
The only wipe on ThievingRaccoonTest is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 18 days 9 hours ago. A monthly wipe is what its tags declare.
Population
How busy is ThievingRaccoonTest?
ThievingRaccoonTest currently has 0 of its 100 slots filled. A seven-day average of 0 players.
How does ThievingRaccoonTest rank against other Rust servers?
Seven-day player hours place ThievingRaccoonTest at #15,269, in the top 68% of ranked servers; within North America it is #1,495.
Rules and settings
Which map does ThievingRaccoonTest run?
ThievingRaccoonTest runs a procedural map of size 3,800 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on ThievingRaccoonTest?
The name ThievingRaccoonTest does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does ThievingRaccoonTest run?
The build on ThievingRaccoonTest is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is ThievingRaccoonTest online, and how reliable is it?
Online now: ThievingRaccoonTest. About 39 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is ThievingRaccoonTest located?
In North America, ThievingRaccoonTest lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 135.148.137.170:60400.
Does ThievingRaccoonTest run smoothly?
It averaged 232 server fps over the last 48 hours, with a low of 212. Entities peaked at 54,748, counting buildings, deployables and all the rest of the world. At its peak it held 7,648 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include ThievingRaccoonTest?
The Rust Heatmap lists that ThievingRaccoonTest fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on ThievingRaccoonTest mean?
The game's server browser reads the tags ThievingRaccoonTest publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ThievingRaccoonTest?
Enter client.connect 135.148.137.170:60400 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.