Rust HeatmapInfrared · players
IR live Players94,909 Servers11,835 Warm3,850 Fresh wipes · 3h528 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 11m ago

monthly wipes moddedoxidepve
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 21:00flare: a wipe in that hourThu 19:00
0
7-day average
peak –
#15,269
rank
top 68% · #1495 in NA
18d ago
last wipe
monthly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
34d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 49 on average
45 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 37 on average
37 / 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 36 on average
102 / 125
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
21 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 24 on average
27 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
13 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on ThievingRaccoonTest?

Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on ThievingRaccoonTest?

The only wipe on ThievingRaccoonTest is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 18 days 9 hours ago. A monthly wipe is what its tags declare.

Population

How busy is ThievingRaccoonTest?

ThievingRaccoonTest currently has 0 of its 100 slots filled. A seven-day average of 0 players.

How does ThievingRaccoonTest rank against other Rust servers?

Seven-day player hours place ThievingRaccoonTest at #15,269, in the top 68% of ranked servers; within North America it is #1,495.

Rules and settings

Which map does ThievingRaccoonTest run?

ThievingRaccoonTest runs a procedural map of size 3,800 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on ThievingRaccoonTest?

The name ThievingRaccoonTest does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does ThievingRaccoonTest run?

The build on ThievingRaccoonTest is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is ThievingRaccoonTest online, and how reliable is it?

Online now: ThievingRaccoonTest. About 39 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.

Where is ThievingRaccoonTest located?

In North America, ThievingRaccoonTest lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 135.148.137.170:60400.

Does ThievingRaccoonTest run smoothly?

It averaged 232 server fps over the last 48 hours, with a low of 212. Entities peaked at 54,748, counting buildings, deployables and all the rest of the world. At its peak it held 7,648 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include ThievingRaccoonTest?

The Rust Heatmap lists that ThievingRaccoonTest fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on ThievingRaccoonTest mean?

The game's server browser reads the tags ThievingRaccoonTest publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ThievingRaccoonTest?

Enter client.connect 135.148.137.170:60400 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.