Rust HeatmapInfrared · players
IR live Players103,347 Servers11,869 Warm3,962 Fresh wipes · 3h552 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–100° · slots

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 11m ago

moddedoxide
Sp1 · players now 1/ 100
1% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 20:00flare: a wipe in that hourThu 18:00
0
7-day average
peak 4
#6,131
rank
top 27% · #991 in NA
18h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
0123420:0022:0002:0005:0009:0018:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0022:0002:0005:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC20h ago – – running 1
Fri 23 Oct, 09:06 UTC6d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC7d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC8d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC16d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC18d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC21d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC23d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
43 / 200
20 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
28 / 400
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 8 on average
2 / 100
1184 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 220 on average
371 / 500

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

At their busiest, its recent wipes averaged 3 players. 30 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 2.5 it was below half in the wipes that did not hold.

What is the wipe schedule on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

There is no next wipe to predict on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 18 hours ago the server made the world it is on now.

Player counts

How busy is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The current population of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is 1, against 100 slots. Averaged over the past week: 0 players, peaking at 4. Its busiest point in the last 48 hours was 02:00 UTC, averaging 4 players.

How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes rank against other Rust servers?

On player hours over the last seven days, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #6,131 globally (top 27%) and #991 in North America.

Rules and settings

Which map does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

A gather rate is not given in the name [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. Groups can contain up to 8 players, the default in the game. The server runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run?

Rust network protocol 2635 and build 168909 is the build [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online, and how reliable is it?

Right now [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes shows as online. Its reported uptime dates the last restart to about 21 minutes ago. It was up 93 of 168 hours across the last 7 full days, or 55% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes located?

With its NA tag, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 135.148.136.218:28215.

Does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes run smoothly?

It averaged 110 server fps over the last 48 hours, with a low of 110. The world held as many as 1,419 entities, buildings and deployables included. At its peak it held 1,557 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

These Rust Heatmap lists include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: Rust aim training servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes mean?

The game's server browser reads the tags [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practice your aim and PvP; the loot is handed to you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

To join by console, open it with F1 in Rust and enter client.connect 135.148.136.218:28215. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://ISL.GG.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practice your aim and PvP; the loot is handed to you.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.