Rust HeatmapInfrared · players
IR live Players48,364 Servers11,659 Warm3,165 Fresh wipes · 3h117 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–6° · slots

Micro Island Local Preview

Offline 135.131.147.50:28925 checked 15d ago

moddedoxide
Sp1 · players now 0/ 6
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,213
rank
top 70%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:04 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
109 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
167 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
50 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Micro Island Local Preview?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Micro Island Local Preview?

Its rhythm cannot yet be told: too few of Micro Island Local Preview's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 9 hours ago.

Player counts

How busy is Micro Island Local Preview?

The last time Micro Island Local Preview was seen was 15 days 5 hours ago, and it is offline now.

How does Micro Island Local Preview rank against other Rust servers?

Player hours over seven days put Micro Island Local Preview at #15,213, in the top 70% of ranked servers.

Settings and rules

What are the rules and settings on Micro Island Local Preview?

A gather rate is not given in the name Micro Island Local Preview. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does Micro Island Local Preview run?

Rust network protocol 2634 and build 166494 on Windows is what Micro Island Local Preview runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Micro Island Local Preview online, and how reliable is it?

Offline at the moment: Micro Island Local Preview was last seen 15 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 5 October 2026.

Where is Micro Island Local Preview located?

A region is not published for Micro Island Local Preview. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 135.131.147.50:28925.

Tags

Which Rust Heatmap lists and filters include Micro Island Local Preview?

The Rust Heatmap lists that Micro Island Local Preview fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Micro Island Local Preview mean?

The game's server browser reads the tags Micro Island Local Preview publishes: gmrust (Game mode): Rust survival, standard rules; mp6 (Max players): The slot count is 6; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Micro Island Local Preview?

To join by console, open it with F1 in Rust and enter client.connect 135.131.147.50:28925. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp6,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp6
Max players The slot count is 6.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166494
Build This build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.