[DEV] Test Server
Offline 135.125.243.29:30002 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW28d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [DEV] Test Server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [DEV] Test Server?
Once a month, with the force wipe, [DEV] Test Server wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 28 days 1 hours ago the server made the world it is on now.
Population
How busy is [DEV] Test Server?
The last time [DEV] Test Server was seen was 3 days 22 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1.
How does [DEV] Test Server rank against other Rust servers?
The top 62% of ranked servers includes [DEV] Test Server, at #13,729 for player hours over the last seven days.
Settings and rules
Which map does [DEV] Test Server run?
[DEV] Test Server runs a procedural map, which the game generates.
What are the rules and settings on [DEV] Test Server?
No gather rate appears in the name [DEV] Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does [DEV] Test Server run?
Rust network protocol 2635 and build 167781 is the build [DEV] Test Server runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [DEV] Test Server online, and how reliable is it?
Offline at the moment: [DEV] Test Server was last seen 3 days 22 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. The first record of it on Rust Heatmap is 29 September 2026.
Where is [DEV] Test Server located?
Nothing about a region comes from [DEV] Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 135.125.243.29:30002 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [DEV] Test Server?
These Rust Heatmap lists include [DEV] Test Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on [DEV] Test Server mean?
These are the tags [DEV] Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): This server has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [DEV] Test Server?
Enter client.connect 135.125.243.29:30002 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.