Rust HeatmapInfrared · players
IR live Players91,721 Servers11,904 Warm4,063 Fresh wipes · 3h167 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Buckit's Backyard

Online 134.41.82.44:28015 checked 9m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 20:00flare: a wipe in that hourTue 18:00
0
7-day average
peak –
#15,388
rank
top 70%
5d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Li3Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Thu 22 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:51 UTC5d ago 0 – running 0
Thu 1 Oct, 17:54 UTC FW26d ago 3 halved by day 4 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
192 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
190 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
31 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
164 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
60 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Buckit's Backyard?

The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it was below half in the wipes that did not hold.

What is the wipe schedule on Buckit's Backyard?

Buckit's Backyard has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 5 days 4 hours ago the server made the world it is on now.

Population

How busy is Buckit's Backyard?

Of 50 slots on Buckit's Backyard, 0 are in use right now. Averaged over the past week: 0 players.

How does Buckit's Backyard rank against other Rust servers?

The top 70% of ranked servers includes Buckit's Backyard, at #15,388 for player hours over the last seven days.

Rules and settings

Which map does Buckit's Backyard run?

A procedural map of size 4,300 with seed 1291862314, generated by the game, runs on Buckit's Backyard. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Buckit's Backyard?

The name Buckit's Backyard does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Buckit's Backyard run?

Rust network protocol 2635 and build 168909 is the build Buckit's Backyard runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Buckit's Backyard online, and how reliable is it?

The server is up at the moment: Buckit's Backyard is online. Its reported uptime dates the last restart to about 2 hours ago. It was up 106 of 168 hours across the last 7 full days, or 63% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Buckit's Backyard located?

No region is published by Buckit's Backyard. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 134.41.82.44:28015.

Does Buckit's Backyard run smoothly?

Average server fps over the last 48 hours was 111; it never dropped below 76. The world held as many as 103,622 entities, buildings and deployables included. The highest memory use was 3,553 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Buckit's Backyard?

The Rust Heatmap lists that Buckit's Backyard fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Buckit's Backyard mean?

These are the tags Buckit's Backyard publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Buckit's Backyard?

To join by console, open it with F1 in Rust and enter client.connect 134.41.82.44:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.