Rust HeatmapInfrared · players
IR live Players66,169 Servers11,766 Warm3,487 Fresh wipes · 3h192 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

4Netplayers Rust Server probe 1

Offline 134.255.222.40:24500 checked 24d ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,986
rank
top 71%
24d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
166 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
181 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
71 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
21 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on 4Netplayers Rust Server probe 1?

Its rhythm cannot yet be told: too few of 4Netplayers Rust Server probe 1's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 24 days 16 hours ago.

Population

How busy is 4Netplayers Rust Server probe 1?

Last seen 24 days 5 hours ago, 4Netplayers Rust Server probe 1 is offline at the moment.

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

Player hours over seven days put 4Netplayers Rust Server probe 1 at #15,986, in the top 71% of ranked servers.

Settings and rules

Which map does 4Netplayers Rust Server probe 1 run?

4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 4Netplayers Rust Server probe 1?

A gather rate is not given in the name 4Netplayers Rust Server probe 1. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does 4Netplayers Rust Server probe 1 run?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server probe 1 runs. Steam updates your game for you, and the protocol has to match for you to join.

Is 4Netplayers Rust Server probe 1 online, and how reliable is it?

4Netplayers Rust Server probe 1 is down just now; the last sighting was 24 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 4 October 2026.

Where is 4Netplayers Rust Server probe 1 located?

Nothing about a region comes from 4Netplayers Rust Server probe 1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 134.255.222.40:24500 is its address.

Tags

Which Rust Heatmap lists and filters include 4Netplayers Rust Server probe 1?

Modded Rust servers, by live population are the Rust Heatmap lists that 4Netplayers Rust Server probe 1 fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on 4Netplayers Rust Server probe 1 mean?

gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags 4Netplayers Rust Server probe 1 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join 4Netplayers Rust Server probe 1?

To join by console, open it with F1 in Rust and enter client.connect 134.255.222.40:24500. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.