4Netplayers Rust Server
Offline 134.255.222.235:23000 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:31 UTC27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on 4Netplayers Rust Server?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on 4Netplayers Rust Server?
Its rhythm cannot yet be told: too few of 4Netplayers Rust Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 12 hours ago.
Population
How busy is 4Netplayers Rust Server?
The last time 4Netplayers Rust Server was seen was 22 days 23 hours ago, and it is offline now.
How does 4Netplayers Rust Server rank against other Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,983, in the top 71% of ranked servers.
Rules and settings
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, size 4,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server?
No gather rate appears in the name 4Netplayers Rust Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does 4Netplayers Rust Server run?
Rust network protocol 2634 and build 166586 on Linux is what 4Netplayers Rust Server runs. To join, your game must match the protocol; Steam handles the update.
Is 4Netplayers Rust Server online, and how reliable is it?
Offline at the moment: 4Netplayers Rust Server was last seen 22 days 23 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 26 September 2026.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 134.255.222.235:23000 is its address.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
Modded Rust servers, by live population are the Rust Heatmap lists that 4Netplayers Rust Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join 4Netplayers Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 134.255.222.235:23000. Or press Launch Rust on this page, which connects you through Steam.