Rust HeatmapInfrared · players
IR live Players101,584 Servers11,894 Warm3,939 Fresh wipes · 3h404 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–16° · slots

Timos 4Netplayers Rust Server

Online 134.255.222.206:28500 checked 10m ago

moddedoxide
Sp1 · players now 0/ 16
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 18:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 1
#5,118
rank
top 23%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 09:28 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
160 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
191 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
97 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
230 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
345 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Timos 4Netplayers Rust Server?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Timos 4Netplayers Rust Server?

Timos 4Netplayers Rust Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 7 hours ago the server made the world it is on now.

Player counts

How busy is Timos 4Netplayers Rust Server?

Of 16 slots on Timos 4Netplayers Rust Server, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 0 players.

How does Timos 4Netplayers Rust Server rank against other Rust servers?

The top 23% of ranked servers includes Timos 4Netplayers Rust Server, at #5,118 for player hours over the last seven days.

Settings and rules

Which map does Timos 4Netplayers Rust Server run?

Timos 4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Timos 4Netplayers Rust Server?

The name Timos 4Netplayers Rust Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Timos 4Netplayers Rust Server run?

Rust network protocol 2635 and build 168909 on Linux is what Timos 4Netplayers Rust Server runs. To join, your game must match the protocol; Steam handles the update.

Is Timos 4Netplayers Rust Server online, and how reliable is it?

The server is up at the moment: Timos 4Netplayers Rust Server is online. About 36 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Timos 4Netplayers Rust Server located?

A region is not published for Timos 4Netplayers Rust Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 134.255.222.206:28500.

Does Timos 4Netplayers Rust Server run smoothly?

The last 48 hours brought an average of 30 server fps and a floor of 25. Entities peaked at 92,399, counting buildings, deployables and all the rest of the world. At its peak it held 2,962 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Timos 4Netplayers Rust Server?

Modded Rust servers, by live population are the Rust Heatmap lists that Timos 4Netplayers Rust Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Timos 4Netplayers Rust Server mean?

These are the tags Timos 4Netplayers Rust Server publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp16 (Max players): Slot count: 16; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Timos 4Netplayers Rust Server?

Press F1 in Rust to open the console, then enter client.connect 134.255.222.206:28500. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp16
Max players Slot count: 16.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.